Princess Cossette, the most interesting character due to her active status as a mouth for Erusea early in the war and who is forced to confront the consequences of her actions, doesn’t get enough time onscreen. Schroeder never really justifies his existence other than to explain how the drones work, and Mihaly, the enemy ace, doesn’t earn much sympathy despite his frail state. Some get by, such as Avril Mead, the main voice of the narrative, and others are pretty weak. Skies Unknown includes at the very least four major characters that we follow during its runtime of about 11 hours. Due to this, the narrative could focus on a very small group of characters during its brief four-hour runtime. Though, as I noted in my retrospective video, it’s more about Yellow 13 than anyone. This comparison doesn’t work well for Skies Unknown though, as Shattered Skies focused on the dual narrative between Mobius 1, the player character, and Yellow 13, the enemy ace. Key locations from Shattered Skies exist within missions in Skies Unknown, one of which is a great fanservice moment. Erusea is once again going to war, this time against the federation of Osea. It is very hard to not compare Skies Unknown to Shattered Skies, as it is the Ace Combat game I played through again a year ago and because Skies Unknown takes place throughout the Usean continent. “ Skies Unknown is a very nice reintroduction to Strangereal… but can’t seem to reach the same highs.” Skies Unknown is a very nice reintroduction to Strangereal, complete with references to the history of the world players of previous games will recognize, but can’t seem to reach the same highs. Multiple characters without a clear focus weaken the overall narrative, and the game seemingly wants to broach the subjects of civilian casualties, the impossibility of a clean war, and especially the introduction of drones to war, but never spends much time on them. Specifically in regards to the fourth, Shattered Skies, one that I hold with high fondness and the other to take place in Usea. All of these familiar elements have been updated with 2019 visuals that match expectations for the current generation.ĭespite the update, Ace Combat 7 still exists in the shadows of earlier entries. This entry contains the hallmarks of Ace Combat: radio chatter during missions that inform the player on the emotional state and motivations of allies and enemies alike, fantastical superweapons, a silent protagonist, two-phase briefings, a post-mission replay with switching camera angles, and cutscenes telling a story that is (mostly) separate from the player character’s. Ace Combat 7: Skies Unknown is a welcome return to the world of Strangereal last seen in Ace Combat 6: Fire of Liberation in 2007.
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